Mailing

OCTOBER 1
Educating Millions Online - A Revolution?
Sebastian Thrun, CEO of Udacity

OCTOBER 6
Creating Connections
Wendy Ju, Executive Director for Interaction Design Research
at Stanford’s Center for Design Research

NOVEMBER 19
Programming Matter Across Domains and Scales
Carlos Olguin, Head of Bio/Nano/Programmable Matter Group
at Autodesk Research

NOVEMBER 24
From Pixels to Pixar
Alvy Ray Smith, Lucasfilm / Pixar / Altamira Software

» VIEW 2014 SPRING QUARTER LECTURES

» VIEW 2014 WINTER QUARTER LECTURES

» VIEW 2013 FALL QUARTER LECTURES

Students have many options to pursue design at large through classes and research. Relevant winter and spring courses include:

COGS 10 - Cognitive Consequences of Technology

COGS 102C - Cognitive Design Studio

COGS 102B - Cognitive Ethnography

COMM 146 - Critical Design Practice

CAT 124s and 198s - Culture, Art and Technology Practicum

ICAM Major - Interdisciplinary Computing and the Arts

MAE3 - Introduction to Engineering Graphics and Design

COGS 120 / CSE 170 - Intro to Human-Computer Interaction Design

COGS 187a - Cognitive Aspects of Digital Design

CSE 110 (formerly CSE 70) - Software Engineering

MAE 154 - Product Design & Entrepreneurship

UXDA Student Group
Students and faculty from the UCSD campus collaborate on research and teaching in design. Research groups/programs include:

Prospective graduate students should apply to the home department of the faculty they seek as their primary advisor. Once admitted, students will have the opportunity to work with faculty across the university, as research groups and projects commonly span departments.

FACULTY HIRING:

Design is a focus of new faculty recruitment. The Cognitive Science department seeks candidates for a new faculty hire in design. Apply by January 15 for full consideration. Computer Science & Engineering is also hiring faculty, with an emphasis on human-computer interaction; apply by January 1 for full consideration.