Spring 2017

Interaction Design Research

COGS 230 / CSE 216

Tuesday & Thursday, 2:00PM – 3:20PM, CSE 4140

Piazza link


Scott Klemmer, Office Hours: Tuesdays, Atkinson 1601B, 3:30PM – 4:30PM

taNida Hussain, Office Hours: Thursdays 3:30PM – 4:30PM, Atkinson 1601


Atkinson 1601 is just past the elevator on your right.
Please come to office hours with any and all questions, from feedback on your coursework to broader questions about the field and jobs. So that we also have time to do our own research, we will not respond to email from students.


Overview

This course is a broad graduate-level introduction to interaction design research. The course begins with seminal work on interactive systems, and moves through current and future research areas in interaction techniques and the design, prototyping, and evaluation of user interfaces. Topics include social computing, crowdsourcing, software tools, design and evaluation methods, ubiquitous and context-aware computing, tangible interfaces, and mobile interfaces.

COGS 230 / CSE 216 is a 4-unit course, open to all doctoral students. Students will need four skills: critically reading research papers, undertaking a small research project, giving a presentation, and writing a paper.
Masters students should have taken an intro HCI course like COGS 120 / CSE 170 Human-computer Interaction Design.
Undergrads may enroll in this course if they have two prerequisites: Cogs 14a or CSE 20, AND an A- or better in Cogs 120 or 102C.
Students registered for the class will receive a letter grade; the "credit/no credit" option is not available.
Students in this course are encouraged to enroll in the Design at Large seminar for 1 unit (details).

Course Structure

The course comprises two pieces: reading and discussing research papers, and a quarter-long research project.

For each class period, students will submit short commentaries on the assigned readings (submitted online in this format by 7am on the day of class). After 7am on the day of class, all commentaries will be made available for other students to read (again, through the online submission system). The discussion leader and course staff will all read these before class to prepare for discussion. Students are expected to do all of the readings; commentaries are only required for those marked on the syllabus.

Students will lead one class discussion each. In preparation for that, carefully read this explanation on how to structure a discussion. The discussant(s) should meet with the course staff at the end of the previous class - come to this meeting with a plan for your discussion. On discussion day, students submit their materials instead of their commentary using the online submission system. The discussant should read all student commentaries before class and integrate them into the discussion. Finally, the discussant is responsible for grading the student commentaries.

Syllabus

Note: Some readings require UC San Diego authentication. To access these resources from home you will need to go through UCSD's Web Proxy or run UCSD'S VPN

This class was created by Scott Klemmer in 2004, and benefits from contributions by Jeff Heer and Michael Bernstein. Thanks to UserTesting for enabling students to test work online.
Date Topic

Submit
Commentary?

Readings
4 Apr Foundations

 

The Computer for the 21st Century, Mark Weiser, Scientific American, September 1991, pp. 94 - 104.
6 Apr
Intro:
Ubiquitous Computing

Getting in Touch, Paul Dourish in 'Where the Action is: The Foundations of Embodied Interaction', MIT Press, 2001, pp. 25-53

Skinput: Appropriating the Body as an Input Surface, Chris Harrison, Desney Tan, and Dan Morris. CHI 2010.
Skinput demo video!
11 Apr
Intro:
Collective Intelligence

Predicting protein structures with a multiplayer online game. Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popovic & Foldit players. Nature 2010.
Demo Video 1- side chains- 3:30 onwards
Video 2- EteRNA
Center for Game Science, U Dub

Soylent: A Word Processor with a Crowd Inside. Bernstein, M., Little, G., Miller, R.C., Hartmann, B., Ackerman, M., Karger, D.R., Crowell, D., and Panovich, K. In Proc. UIST 2010. ACM Press.
13 Apr Social Computing

Evidence-based social design: Introduction Paul Resnick, Robert Kraut, Evidence-based social design: Mining the social sciences to build online communities. Cambridge, MA: MIT Press. Read through Section 5.

Distance Matters Gary M. Olson, Judith S. Olson. Journal Human-Computer Interaction, 2000

Research Group Partner Choices due at end of class

18 Apr Research

The Science of Design, Herbert A. Simon in The Sciences of the Artificial, 1969, pp. 128-159.

Pasteur's Quadrant, Ch. 3, Stokes D.E., pp 58-89

Project Abstract Draft Due at 7:00am - Submit Online as pdf pnly

20 Apr Design Process

Parallel Prototyping Leads to Better Design Results, More Divergence, and Increased Self-Efficacy Dow S.P, Glassco A., Kass J., Schwarz M., Schwartz D., Klemmer, S. Transactions on Computer-Human Interaction, 11(4), 2010.

Design-oriented human-computer interaction. Fallman, D. CHI 2003.

 

State of Design: How Design Education Must Change. Don Norman and Scott Klemmer LinkedIn 2014.
25 Apr Studying Behavior

Methodology Matters: Doing Research in the behavioral and social sciences, Joseph E. McGrath, in Readings in Human-Computer Interaction: Toward the Year 2000, R. M. Baecker, J. Grudin, W. A. S. Buxton, S. Greenberg, ed., 1995, pp. 154-169.
(Start at "Research Methods as Opportunities and Limitations")

Creative Hypothesis Generating in Psychology: Some Useful Heuristics, McGuire, W.J., Annual Review of Psychology, 48(1), 1-30.
27 Apr

Project Abstract Final Due at 7:00am - Submit Online as pdf pnly

Please sign up for Project Progress Meetings.

2 May Gathering Data

How to Do Experiments, Ch. 2, David W. Martin in 'Doing Psychology Experiments', pp. 25-41 2008.

Prototyping tools and techniques,Michel Beaudouin-Lafon, Wendy Mackay in Human Computer Interaction Development Process, 2003 pp. 1007-1029.
4 May Web Experiments

Controlled experiments on the web: survey and practical guide Ron Kohavi, Roger Longbotham, Dan Sommerfield, Randal M. Henne. Data Mining and Knowledge Discovery (2009)

 

Experimental evidence of massive-scale emotional contagion through social networks Adam D. I. Kramera, Jamie E. Guillory, Jeffrey T. Hancock PNAS 2014

 

Goodbye, Google. Douglas Bowman Blog post, 2009

The Future of Lying. Jeff Hancock TED Talk, 2012
9 May Input Models

User Technology: From Pointing to Pondering. Stuart K. Card and Thomas P. Moran. ACM conference on the history of personal workstations 1986.

 

The Word-Gesture Keyboard: Reimagining Keyboard Interaction. Shumin Zhai and Per Ola Kristensson Communications of the ACM 2012.
11 May Design Tools

Ability-Based Design: Concept, Principles and Examples. Jacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, and Jon Froehlich ACM Trans. Access. Comput., 3:9:1-9:27, April 2011.

 

Example-Centric Programming: Integrating Web Search into the Development Environment. Brandt, J., Dontcheva, M., Weskamp, M., Klemmer, S.R. CHI 2010.

 

*Impact*: Blueprint in Bing code search.
16 May Tools

Interactive Construction: Interactive Fabrication of Functional Mechanical Devices. Stefanie Mueller, Pedro Lopes, Patrick Baudisch in Proceedings of UIST, 2012. pp. 599-606.

 

Past, Present, and Future of User Interface Software Tools, Brad Myers, Scott E. Hudson, Randy Pausch, ACM Transactions on Computer-Human Interaction, March 2000, pp. 3 - 28.
18 May Input Modalities

PixelTone: A Multimodal Interface for Image Editing. Gierad Laput, Mira Dontcheva, Gregg Wilensky, Walter Chang, Aseem Agarwala, Jason Linder, and Eytan Adar. CHI 2013.

 

Gestural interfaces: a step backward in usability. Don Norman, Jacob Nielsen. Magazine interactions Interactions Volume 17 Issue 5, September + October 2010 Pages 46-49
23 May Collaboration

 

Beyond Being There. Jim Hollan and Scott Stornetta. CHI 1992.

Project Review in second half of class - please bring analysis plan

25 May Finding Information

Information foraging. Peter Pirolli, Stu Card Psychological Review, 1999. pp. 1 - 21

 

Beyond Performance: Feature Awareness in Personalized Interfaces. Leah Findlater and Joanna McGrenere. International Journal of Human Computer Studies 2010.
30 May Learning at Scale

Peer and Self Assessment in Massive Online Classes, Chinmay Kulkarni, Koh Pang Wei, Huy Le, Daniel Chia, Kathryn Papadopoulos, Justin Cheng, Daphne Koller, Scott R. Klemmer. TOCHI 2013.

 

Methods for Ordinal Peer Grading. K. Raman, T. Joachims, ACM Conference on Knowledge Discovery and Data Mining (KDD), 2014.
1 Jun Active Learning
Discussants: Tahereh Masoumi & Stephanie Chen

Cognitive Tutors: Technology Bringing Learning Science to the Classroom. Kenneth R. Koedinger, Albert Corbett, Ch. 5 in The Cambridge Handbook of the Learning Sciences

 

Optimizing challenge in an educational game using large-scale design experiments. Derek Lomas, Kishan Patel, Jodi L. Forlizzi, and Kenneth R. Koedinger. CHI 2013.
6 Jun Attention
Discussant:  Chenxi Zheng & Francesco Fraternali

Cognitive Control in Media Multitaskers. Ophir, E., Nass, C., Wagner, A. Proceedings of the National Academy of Sciences.

 

Effects of Intelligent Notification Management on Users and their Tasks. Shamsi T. Iqbal, Brian P. Bailey Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2008.
8 Jun Presentations

Project Presentations - Submit slides online by 11:59am - 2:00pm – 4:00pm · 1601 Atkinson

12 Jun

Project Papers - Submit Online · pdf only - Due at 11:59pm

13 Jun

Class Wrap-up - 2:00pm – 3:20pm · 1601 Atkinson