Today, physical and digital media coexist like ships passing in the night: proximate but unaware of each other. Contemporary design studios, offices, and labs are filled with both physical and electronic artifacts, but the two exist separately, and the infrastructure for moving between media representations—scanning and printing—is heavyweight and cumbersome, at odds with the freewheeling, organic nature of creative work.

To demonstrate the possibilities for more effectively blending the paper and digital worlds, we created a number of systems. Here are two examples…

Designers' Outpost (1999-2003)

Gigapixel Prints (2005-2006)