Studio

Spreading Stories and Empathy

Studio leader: Kevin Lim
Atkinson 5204, Friday 08:50am - 10:00am
Atkinson 5204, Friday 10:10am - 11:20am

The ubiquity of online technology has made it easier for creating, sharing, and experiencing stories. Today we can empathize with many more people through these stories than was ever possible. This studio will be taking a deeper look at generating empathy through storytelling.

What are some metaphors, that already existing in the virtual or physical world, that we can utilize to make us better(more empathetic) storytellers? How can they improve our ways of spreading those stories?

Studio tumblr: hcistorystudio.tumblr.com


Resolutions

Studio leader: Nida Hussain
Atkinson 5204, Friday 11:30am - 12:40pm
Mandeville B-146, Friday 12:50pm-2:00pm

Resolutions are the promises we make to ourselves and to others. When trying to keep these promises, technology can be a resource or a liability. An almost infinite supply of entertainment, unplanned interruptions and our own limited time mean that distraction frequently triumphs over even the best of our intentions. This studio will focus on developing technology that supports people as they seek to meaningfully use their time, talent, and resources rather than squander them. The aim is to reduce the friction between intention and outcome. Some questions to consider:

  • How do we support deeper thought and reflection in the face of distraction?
  • What are the challenges people face in sticking to resolutions and how might they be addressed?
  • What motivates people and how do these motivations vary across different personalities, groups and cultures?
Some readings on making and keeping resolutions. And, an example, (your apps must be a different concept): Stay Focused.


Cities

Studio leader: Yasmine Kotturi
Atkinson Hall 5204, Friday 12:50pm - 2:00pm
Atkinson Hall 5204, Friday 02:10pm - 3:20pm

Cities continue to grow in population all over the world. People move to densely populated areas to be inspired, find opportunity, and to be a part of cultural events. Such trends lead to massive amounts human activity, creativity, information and innovation, thus metamorphisizing cities into digital laboratories (see http://on.wsj.com/1TFznKL)

  • How can we leverage the effects of this massive influx of people to urban environments to strengthen connections between people? Or perhaps the opposite: find ways to enhance serenity in all the hussle and bussle that a city affords?
  • How can we design applications that enhance the best parts of living in a city, or even minimize some of the disadvantages?
  • How do cities inspire design? What can we learn from cities that can help us design successful online communities?
Taboos: Facebooks, WeChats, Venmos, Ubers...


Quantified

Studio leader: Adam Rule
CogSci 272, Friday 08:50am - 10:00am

With the help of digital devices, we have an unprecedented ability to track our behaviors, habits, and thoughts. But turning data about ourselves and our communities into valuable insights is still remarkably difficult. This studio will explore ways to support monitoring, reflection, and behavior change by collecting, consuming, and sharing personally relevant information. We will consider:

  • How might we help people learn more about their everyday lives through self-tracking?
  • How might we help people draw insights from the mass of data they collect about themselves?
  • How might we encourage people to share information about themselves for the benefit of specific communities? (e.g. research, public health, support groups)
Check out www.personalinformatics.org and quantifiedself.com for more inspiration


Games with a Purpose

Studio leader: Tricia Ngoon
CogSci 272, Friday 10:10am - 11:20am
CogSci 272, Friday 11:30am - 12:40pm

From casual games to massive online community games, games have become ubiquitous in our society. Jane McGonigal, a game designer and popular author, has stated that by playing games, “we’re evolving to be a more collaborative and hearty species.” This studio will examine how games or gamification can be used to promote some purpose, whether that be education, social collaboration, environmental activism, etc. We will draw inspiration from real games like Fold it, Super Better, and Habitica. Some questions to explore include:

  • What issues would benefit most from gaming or gamification?
  • What game design elements can be implemented in such a way that encourages certain behaviors?
  • Alternatively, what can games teach us about human behavior and how can we harness this for something positive?
Studio tumblr: games-hci2016.tumblr.com
Studio Slides: Games with a Purpose Studio Slides


Quantified (2)

Studio leader: Rob Gougelet
CogSci 272, Friday 12:50pm - 2:00pm
CogSci 272, Friday 02:10pm - 3:20pm

With the help of digital devices, we have an unprecedented ability to track our behaviors, habits, and thoughts. But turning data about ourselves and our communities into valuable insights is still remarkably difficult. This studio will explore ways to support monitoring, reflection, and behavior change by collecting, consuming, and sharing personally relevant information. We will consider:

  • How might we help people learn more about their everyday lives through self-tracking?
  • How might we help people draw insights from the mass of data they collect about themselves?
  • How might we encourage people to share information about themselves for the benefit of specific communities? (e.g. research, public health, support groups)
Check out www.personalinformatics.org and quantifiedself.com for more inspiration


Digitally Augmenting Physical Spaces

Studio leader: Bonnie Chinh
HSS 1346, Friday 8:50am - 10:00am

Technology has been able to transform people’s experiences within physical spaces. For example, learning in a classroom now typically involves lectures slides, while the shape design of the room and the installation of microphones amplify the lecturer’s voice for better audition. A physical space can be augmented in various ways; changing the actual space, changing aspects that comprise the space, or bringing new tools into the space can all alter its experience. In this studio, we will explore how technology can offer additive effects or enhanced experiences in a physical space.

  • How can we use technology to augment a physical space?
  • What are the main purposes of a selected space and what role does/can technology play in achieving these purposes?


Real Science Fiction

Studio leader: Jasmine Roberts
HSS 1346, Friday 10:10am - 11:20am
HSS 1346, Friday 11:30am - 12:40pm
Week 1 Slides
Week 2 Slides
UI Workshop Slides

Today’s designers need to be speculative and able to do more than solve known problems; they must be comfortable working with uncertain opportunities and capable of inventing the unexpected by giving form to the ingenious. A long-term perspective on contemporary problems and opportunities, drawing on history and looking to the future, and learn how to ideate, organize, intercede, and build what comes next. This studio will examine the Internet of things, ubiquitous technologies (3D interfaces and virtual reality) drawing from science fiction (e.g. George Orwell, Philip K. Dick, Andy Weir) and pop art (comics, anime, superflat)

  • What type of existing peripheral technologies would facilitate future user interfacing?
  • What design challenges would you need to overcome for implementation?
  • What are moral objections/considerations to what you wish to achieve?
website: futurism101.tumblr.com


Exchange

Studio leader: Jesse Qin
HSS 1346, Friday 12:50pm - 2:00pm
HSS 1346, Friday 02:10pm - 3:20pm

My Charizard for your Dragonite. That for this. This for that. We all own many things, both tangible and intangible - a laptop, a name, sweet kicks, memories, knowledge etc. Collectively, there is an incredible wealth of things that people have. This studio will dive into ways of using technology to facilitate the exchange of said things between people. Get creative! Explore all the inventive possibilities behind how we can connect and what we can exchange.

Thought provokers:

  • Are there any moments where you are already exchanging something in person? How can we use technology to enhance that experience?
  • Are there any times where everyday people would love to make a quick exchange, but don’t because of reasons? How can we design applications to take care of those reasons and make such exchanges happen?
  • What are the key qualities of exchange? What’s great about it? What’s not so great about it? When does it work out well? When does it go terribly?
For a stream of interesting ideas to help the thinking process see:
Tumblr -> exchangeHCI.tumblr.com