COGS120/CSE170 Scott Klemmer · Winter 2015 UCSD
In this course, you will learn how to design technologies that bring people joy, rather than frustration. To do this, you'll learn techniques for rapidly prototyping and evaluating multiple interface alternatives — and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help generate design ideas. You'll learn how to make paper prototypes and low-fidelity mock-ups that are interactive — and how to use these designs to get feedback from teammates, clients, and users. You'll learn principles of visual design, perception and cognition so that you can effectively organize and present information with your interfaces. And you'll learn how to perform and analyze controlled experiments online.
Through a series of weekly assignments, you will complete a quarter-long project in teams of three. Each week, in small design studios, you present and discuss work with peers. The setting for the course is mobile web applications. The constraints of this small form factor set the stage for this challenge.
Week | Lecture | Lab | Assignment |
---|---|---|---|
1 |
January 6Introduction
|
January 8 |
Turn in Worksheet and questions at studio. |
2 |
January 13Needfinding |
January 15 |
Due Thursday, 1/15, 11:59 pm |
3 |
January 20Prototyping |
January 22Quiz 1 |
Due Thursday, 1/22, 11:59 pm |
4 |
January 27Heuristic evaluation |
January 29Servers |
Due Thursday, 1/29, 11:59 pm |
5 |
February 3Mental models & distributing cognition |
February 5 |
Due Thursday, 2/5, 11:59 pm |
6 |
February 10Visual design |
February 12 |
Due Thursday, 2/12, 11:59 pm |
7 |
February 17Running Experiments Quiz 2 |
February 19 |
Due Thursday, 2/19, 11:59 pm |
8 |
February 24Input |
February 26 |
Due Thursday, 2/26, 11:59 pm |
9 |
March 3
Presenting design work Quiz 3 |
March 5Project Workshop (no submission)
|
Due Friday, 3/6, 3:30pm |
10 |
March 10Social computing |
March 12 |